Jonas Ådahl [Wed, 14 Apr 2021 15:12:12 +0000 (17:12 +0200)]
workspaceThumbnail: Update monitor index on 'monitors-changed'
For the primary monitor workspace thumbnail, we must keep the monitor
index in sync with what is currently the primary monitor index,
otherwise we might end up trying to move windows to non-existing
monitors.
For example, if the primary monitor index was 1 when the thumbnail box
was created, but later, the primary monitor index changed to 0, with the
other monitor being turned off, moving a window to one of the workspaces
on the workspace thumbnail, gnome-shell would attempt to move it to the
monitor with the index the primary monitor had in the past, with the
problem being that that monitor no longer exists.
Fix this by listening on the 'monitors-changed' signal on the layout
manager, and update the monitor index of the primary workspace
thumbnails box. Make sure to connect to the signal before creating the
thumbnails box, as the thumbnails box itself will listen to the signal
and recreate its actual thumbnails, and it must do this with the up to
date monitor index.
Jonas Dreßler [Fri, 12 Mar 2021 21:30:43 +0000 (22:30 +0100)]
st/widget: Invalidate paint volume on style changes
StWidget is overriding ClutterActors get_paint_volume() vfunc to adjust
for overpaint of things like box shadows that get set in CSS, it does
that by setting the paint volume to the theme nodes paint box.
Since StWidget can't really get notified when the paint box changes, we
just invalidate the paint volume when the theme nodes paint_equal()
returns FALSE.
Jonas Dreßler [Sat, 24 Oct 2020 12:03:45 +0000 (14:03 +0200)]
st/viewport: Invalidate the cached paint volume of ClutterActor
Since StViewport uses the value of the StAdjustment to create its custom
paint volume, ClutterActors newly introduced proper caching of paint
volumes doesn't get notifed about changes to that paint volume and will
simply reuse the cached old one.
So make use of the newly introduced
clutter_actor_invalidate_paint_volume() method to make sure ClutterActor
will ask for the paint volume again on the next paint.
overviewControls: Use correct state when updating AppDisplay visibility
When OverviewControls goes from HIDDEN to APP_GRID, it constantly checks
if AppDisplay needs to be visible or not by checking the current overview
state is bigger than WINDOW_PICKER. Turns out in this case this check is
problematic, because when the current state trespasses WINDOW_PICKER, the
layout manager will have already positioned AppDisplay halfway to its final
position.
Use either the final or the current state, whichever is biggest, when updating
the AppDisplay visibility. It optionally allows passing the overview state
params to _updateAppDisplayVisibility() so that we avoid a few trampolines to
recaltulate the adjustment state.
Jonas Dreßler [Thu, 14 Jan 2021 21:48:15 +0000 (22:48 +0100)]
workspace: Center window previews horizontally and vertically
Window previews looks slightly offset to the left and top right now
because we don't use the same padding on all edges of the Workspace. We
do that because the oversize and overlap of the window previews is
different on all sides (for example the bottom overlap is very large
because there we show the window title).
To make sure window previews are always perfectly centered on the
Workspace, only use the largest one of the oversize values as spacing
and padding, and add the larger one of the overlap values for the
vertical padding in addition.
With this, we now center the window previews on the Workspace while
never overpainting the allocation of that Workspace to show overlays.
appDisplay: Ensure icon grid is always aligned with the pixel grid
When adaptToSize was called with an odd width, the calculated padding
was not an integer and as a result the icon grid was no longer aligned
to the pixel grid. Similarly it was possible for the page size to be a
non-integer value, which was causing items to not be aligned for
pages > 1.
main: Use session mode property for welcome dialog
We only want to show the welcome dialog in the user session, not
on the login screen or during initial setup. We currently achieve
that by explicitly checking for those mode names, but there are
other modes like gnome-classic where the dialog is equally un-
helpful. Support those cases by adding a session mode property
that determines whether the welcome dialog should be enabled,
so that modes can opt in or out of the feature themselves.
(Both the 'gdm' and 'initial-setup' modes are based on the
'restricted' mode, so this change does not affect them)
Yuri Konotopov [Mon, 29 Mar 2021 18:42:42 +0000 (22:42 +0400)]
extensionDownloader: Use POST request for checking updates
Usage of GET requests for checking updates was made deprecated
at website some time ago [1], but REST endpoint was
CSRF-protected until recently [2].
The body of update request may be big enough and thus does not
suitable for GET requests.
Peng Wu [Mon, 15 Mar 2021 06:50:31 +0000 (14:50 +0800)]
keyboard: Fix display keyboard layout crash with some input methods
Some ibus input method will use the current keyboard layout,
and return "default" as the keyboard layout.
When this happens, display the current keyboard layout instead.
Carlos Garnacho [Tue, 16 Mar 2021 20:44:54 +0000 (21:44 +0100)]
hotplug-sniffer: Drop "volatile" from g_once_init_enter() sentinels
As documented in g_once_init_enter(): "While @location has a volatile qualifier,
this is a historical artifact and the pointer passed to it should not be
volatile.". And effectively this now warns with modern glibc.
Carlos Garnacho [Tue, 16 Mar 2021 20:43:35 +0000 (21:43 +0100)]
calendar-server: Drop "volatile" from g_once_init_enter() sentinels
As documented in g_once_init_enter(): "While @location has a volatile qualifier,
this is a historical artifact and the pointer passed to it should not be
volatile.". And effectively this now warns with modern glibc.
Daniel van Vugt [Fri, 12 Mar 2021 06:45:19 +0000 (14:45 +0800)]
keyboard: Handle symbolic OSK key codes as explicitly invalid
`key` is an empty string in this case, causing `charCodeAt(0)` to return
`NaN`, which when passed to `Clutter.unicode_to_keysym` now generates an
error in gjs >= 1.67.3:
```
JS ERROR: Error: Argument wc: value is out of range for uint32
```
And the symbolic keys like Backspace, Enter and Caps Lock would have their
presses ignored.
Just skip the call to `charCodeAt` that will fail and allow
`Clutter.unicode_to_keysym` to return its usual error flag.
Daniel van Vugt [Fri, 12 Mar 2021 06:13:18 +0000 (14:13 +0800)]
status/network: Ensure the Cancel button passes undefined to close()
The parameter to `ModalDialog.close(timestamp)` is optional. But when
invoked via the network dialog's Cancel button it was receiving an
implicit parameter value that's definitely not a timestamp:
And as of today (or gjs >= 1.67.3) that's reported as an error:
```
JS ERROR: Error: Argument timestamp: value is out of range for uint32
popModal@resource:///org/gnome/shell/ui/main.js:638:12
popModal@resource:///org/gnome/shell/ui/modalDialog.js:206:14
close@resource:///org/gnome/shell/ui/modalDialog.js:179:14
```
and so you can't Cancel the dialog anymore.
Make sure `ModalDialog.close()` receives an `undefined` timestamp it
knows how to handle.
Since commit 770231, StImageContent implements the GIcon interface, which
allowed us to represent all application icons as GIcon (app-info, X11 icon
property or themed fallback icon).
While that change made for a nicer ShellApp API, it did introduce a
conceptual issue in st_texture_cache_bind_cairo_surface_property():
GIcons usually represent static icons, while the ClutterContent
returned by that method updates automatically when the bound property
changes.
Address this by tracking the MetaWindow:icon property in ShellApp, and
update the fallback icon when it changes. With that, a GIcon object
always represents the same icon, and any icon change is reflected
by a corresponding GIcon change.
Florian Müllner [Fri, 12 Mar 2021 22:13:25 +0000 (23:13 +0100)]
shell/app: Expose icon as property
A property can be more convenient than a method. More importantly,
we are about to allow the icon to change, so a property will be
useful to get notified about those changes.
Florian Müllner [Sat, 13 Mar 2021 23:10:56 +0000 (00:10 +0100)]
shell/app: Only release window ref when we are done
We hold a reference to all windows we track for the app. While that
reference is unlikely to be the last remaining one, we still shouldn't
release it until we are done with the window.
Creating a content object from a cairo surface may fail, in which case
we return an empty content with a 0x0 preferred size.
However when we treat such a content object as GIcon, we happily load
it anyway. Don't do that, so consumers like StIcon can fall back properly
to an alternative.
Sebastian Keller [Sun, 14 Mar 2021 16:32:26 +0000 (17:32 +0100)]
iconGrid: Only use page relative coords for orientation in getDropTarget
The x and y coordinates were both adjusted to be page relative, even
though the icon grid can only scroll in one direction. This was leading
to coordinates outside of the icon grid to be considered part of it and
a wrong drop target to be chosen.
Sebastian Keller [Wed, 10 Mar 2021 16:27:42 +0000 (17:27 +0100)]
st/texture-cache: Ensure icons keep their aspect ratio when scaled down
Window preview icons can get scaled down if the window they belong to is
very small and/or there are a lot of open windows. When scaled down this
way the icons would get scaled without keeping the aspect ratio. Fix
this by using a content gravity that keeps the aspect ratio.
Sebastian Keller [Wed, 10 Mar 2021 15:39:53 +0000 (16:39 +0100)]
st/texture-cache: Don't use content size request mode for surface icons
While most GIcons passed to this function cause a StImageContent to be
created with the requested size, cairo surface based icons already are
passed as StImageContent with a preferred size corresponding to the
size of the surface they were created from. As a result icons of window
backed applications were never scaled up like the other icons. Fix this
by ignoring the content size for these case.
Jonas Dreßler [Tue, 9 Mar 2021 16:31:30 +0000 (17:31 +0100)]
overview: Get rid of panel ghost actor
Right now we use a ClutterClone ghost of the panel simply to add some
spacing to the top monitor edge.
We can remove the panelGhost by adjusting the allocations of all the
parts of the overview ourselves inside ControlsManagers vfunc_allocate,
this should also work with extensions that move the panel somewhere
else.
This makes the initial relayout of the overview significantly faster,
because we now no longer have to relayout the whole panel in the
process.
Jonas Dreßler [Thu, 11 Mar 2021 14:26:14 +0000 (15:26 +0100)]
overviewControls: Return zero preferred size
The OverviewControls actor gets allocated a fixed size by its parent,
the OverviewActor, anyway, so it's pretty useless to go through the size
request machinery and add up all the sizes of items in the iconGrid,
coming up with a preferred size that's wrong anyway.
Instead simply return a min and preferred size of 0 in
get_preferred_height/width of ControlsManagerLayout.
Jonas Dreßler [Tue, 9 Mar 2021 16:37:22 +0000 (17:37 +0100)]
overviewControls: Hide the appDisplay when it's not shown
Hiding actors allows excluding them from layout, so by hidding the
appDisplay in all the cases where the overviewAdjustment is not actually
showing it, we can save a lot of time on the first frame of painting
the overview because we no longer have to layout the whole appGrid.
Jonas Dreßler [Tue, 2 Mar 2021 10:47:13 +0000 (11:47 +0100)]
iconGrid: Subclass a C actor for BaseIcon
We create a lot of BaseIcons for the appGrid, one for every app, and for
all of those we have to hop through JS to get the preferred width. That
makes it another obvious target for moving to C, so let's do that.
Jonas Dreßler [Sat, 20 Feb 2021 12:58:39 +0000 (13:58 +0100)]
keyboard: Correctly compare cursor rect to keyboard rect
The logic that decides whether we should shift the window up when the
cursor rectangle overlaps with the keyboard rectangle doesn't work
properly right now, we want it to work like this:
- If the currently focused window is shifted up, keep it shifted up
until the cursor rect no longer overlaps the keyboard rect. To do that
comparison correctly, we need to adjust for the height the cursor rect
is shifted up by (keyboardHeight) and temporarily shift it down again.
- If the currently focused is not shifted up, we want to shift it up as
soon as the focus rect overlaps the keyboard rect. If that's not the
case, want still want to call _setFocusWindow(null) in order to shift
the previously focused window back down.
This fixes two issues: 1) We're currently shifting windows back down at
the wrong position of the cursor (that is y < keyboardHeight). 2) We're
not shifting down previously focused windows when focusing a different
window with the new focus in a specific region (y >= keyboardHeight &&
y + h < monitor.y + monitor.height - keyboardHeight).
Jonas Dreßler [Fri, 26 Feb 2021 15:08:20 +0000 (16:08 +0100)]
keyboard: Add proper tracking of window movements to focus tracker
So far the FocusTracker of the OSK can only recognize grab ops on a
window, that is when the user grabs the window using a mouse or the
touchscreen and actively drags it somewhere.
Window can also be moved using keyboard shortcuts, fullscreen buttons or
other ways which don't rely on grabs. Start also supporting those window
movements by listening to the "position-changed" signal on the currently
focused window and emitting the new "window-moved" signal in that case.
Because the OSK sometimes moves windows by itself, we temporarily
disconnect from that new signal while we move the focused window in
_windowSlideAnimationComplete().
This also takes care of resetting this._focusWindowStartY on movements
of the window.
Jonas Dreßler [Sat, 20 Feb 2021 11:55:58 +0000 (12:55 +0100)]
keyboard: Animate focus window using position instead of translation-y
Commit 8526776b4a53d9a801197fb66ce9a282323c1c4e changed the OSK to use
the translation-y property of the MetaWindowActor when animating a focus
window, which broke two things:
1) It's not compatible with the obscured region culling we do for
windows in mutter. That's because MetaCullable strictly operates in
integer coordinates and thus has to ignore any transformations
(translation-y is a transformation). Because of this, during the
animation and gesture, window damage is now tracked incorrectly,
introducing painting issues. The best fix for this would probably be
factoring in transformations when tracking damage in MetaCullable, but
that's not feasible right now.
2) It broke the shifting up of maximized and tiled windows, likely that
is because they are positioned using constraints internally, and mutter
enforces those constraints every time meta_window_move_frame() is
called, not allowing the window to move somewhere else.
To fix both issues, go back to the old way of shifting the window for
now, using the fixed y position of the ClutterActor. To make sure the
drag-up gesture still works, store the initial y1 position of the window
and then use that as a reference point for all our animations.
Jonas Dreßler [Sat, 20 Feb 2021 12:57:51 +0000 (13:57 +0100)]
keyboard: Don't move focusWindow back down on window grab
I suggested it myself when reviewing
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1668, so
here I am reverting that again...
The difference between calling _setFocusWindow(null) and simply
unsetting the focusWindow is that the former animates the window back to
its position before we shifted it up, while the latter simply "lets go
of the window".
In this case we actually want the latter because after the user grabbed
the window, we obviously should not animate it away right underneath the
users pointer/finger.
To ensure the same mistake doesn't happen again, add a small comment
explaining why this code is as it is.
swipeTracker: Reset before emitting 'end' and not after
If the actor is unmapped in the handler, the touch gesture will cancel.
Since we haven't reset the state yet, it will still work and will actually
cancel the gesture, so reset before that instead.
Fixes overview cancelling when trying to open it with a swipe.
When this class was written, all swipes in the shell were vertical, so it
made sense to make the default orientation vertical. This isn't the case
anymore, thus pass make it mandatory to specify orientation when creating
a tracker.
Change the property default values to horizontal as well to match Clutter
instead of the old shell design.
Jonas Dreßler [Sat, 27 Feb 2021 10:37:24 +0000 (11:37 +0100)]
keyboard: Stop offsetting the focus rectangle
The focus rectangle of the OSK currently gets stored with an offset that
removes the global coordinates and makes it window-local coordinates.
This offsetting has been applied since the introduction of the
FocusTracker with commit fc5ab4470445992b1ad4338290deb24e6b1c5ce2 and it
seems there's no real reason for it.
By removing this, we also emit position-changed when the window has
moved but the window-local coordinates stayed the same. We really want
to emit position-changed in that case because it might affect whether
the window needs to be shifted up.
Jonas Dreßler [Sat, 27 Feb 2021 10:27:23 +0000 (11:27 +0100)]
keyboard: Ignore focus rects outside the window
Apparently some clients, including gtk don't "clip" the focus rectangle
to their window bounds when scrolling the focus outside the window. This
makes us shift up windows when the focus actually is no longer visible.
This issue needs fixing in GTK, it should probably stop reporting
focus changes when the focus moves outside of the visible view. We can
still do a little bit better on our side though and "clip" the rectangle
to the windows frame rect: If it moves out of the window, we simply stop
updating our focus rect.
The intersection check introduces a small problem though: Some clients
(for example gedit) will give us a cursor rect that has a 0 width or
height. This won't play well with graphene_rect_intersect()
(GrapheneRects never intersect if they are 0-sized), so we set the size
to 1 in case we get a 0-sized rectangle.
Jonas Dreßler [Fri, 26 Feb 2021 14:52:06 +0000 (15:52 +0100)]
keyboard: Initialize the FocusTrackers current window correctly
The FocusTracker keeps track of the currently focused window using its
internal this._currentWindow property. It will only pick up the focused
window though when receiving a "notify::focus-window" signal, so the
focused window that's set when the FocusTracker is created won't be
picked up.
Fix that by setting the _currentWindow during creation of the
FocusTracker.
Jonas Dreßler [Sat, 20 Feb 2021 11:51:32 +0000 (12:51 +0100)]
keyboard: Make a few functions private
Now that we got rid of the external calls to setCursorLocation(), we can
make that private. animateShow() and animateHide() weren't called from
outside anyway, so let's make those private, too.
Jonas Dreßler [Thu, 18 Feb 2021 11:23:59 +0000 (12:23 +0100)]
keyboard: Rename focusTracker "reset" signal to "window-grabbed"
What this signal does is fire when a window was grabbed. A receiver
might want to do something special when a window was grabbed, whereas
"reset" can mean anything. Rename the "reset" signal to
"window-grabbed".
Florian Müllner [Tue, 9 Mar 2021 19:48:47 +0000 (20:48 +0100)]
messageTray: Remove deprecated code
Originally the Source method for showing notifications was "notify",
which had to change when turning it into a GObject subclass to not
clash with g_object_notify().
That change happened during the 3.36 cycle, so extensions have had
two releases (a year) to adapt to the replacement. That seems long
enough, so remove the deprecated compat code.
Jakub Steiner [Tue, 9 Mar 2021 19:22:37 +0000 (20:22 +0100)]
styling: Update for darker system grey
- darken buttons similarly to the app grid groups
- entries as well
- adjust foreground color of additional elements to
work for 'light' variant as well
Jonas Dreßler [Thu, 25 Feb 2021 16:20:42 +0000 (17:20 +0100)]
workspace: Use Util.lerp() instead of actor box for interpolating
Instead of interpolating our workspace and layout boxes for each child
using clutter_actor_box_interpolate(), use our Util.lerp() function and
stay in JS land instead.
This is quite a large performance improvement since it avoids
heap-allocating a new ClutterActorBox for every child. With this, we're
finally at a duration of 1.0 ms to allocate the Workspace with 20
windows.
Jonas Dreßler [Thu, 25 Feb 2021 11:13:21 +0000 (12:13 +0100)]
workspace: Get some values outside the children loop when allocating
It turned out that getting properties and saving them to a variable
outside of loops instead of accessing them everytime inside the loop can
have significant impact on performance, so do that in Workspaces
vfunc_allocate().
Here the impact is not that large, about 0.05 ms with 20 open windows,
that still seems worth it though.
Jonas Dreßler [Thu, 25 Feb 2021 10:57:22 +0000 (11:57 +0100)]
workspace: Don't do checks in animateAllocation()
These checks aren't needed since Clutter should enforce this for us
already and skip the implicit transition when possible. This gets our
time spent in vfunc_allocate() down to 2.0 ms with 20 windows
Jonas Dreßler [Thu, 25 Feb 2021 10:50:44 +0000 (11:50 +0100)]
workspace: Iterate windowSlots directly when allocating
We can save a little bit of time in this loop by iterating directly
over the windowSlots array instead of iterating through children and
then performing a search for the windowSlot. This saves more time and we
only spend 2.2 ms instead of 2.3 ms in vfunc_allocate() now.
Jonas Dreßler [Sat, 20 Jun 2020 15:22:30 +0000 (17:22 +0200)]
Move WindowPreviewLayout from JS to C
This layout manager is used quite often and the time we spend calling
it's allocate and get_preferred_width/heigth functions increases with
every open window.
We can save a lot of precious time during the layout cycle by moving
this layout manager from JS to C, thus avoiding the overhead of
trampolining between C and JS land.
In a measurement where the average time spent in vfunc_allocate() of the
Workspace actor was measured while opening an overview with 20 windows,
the average time spent went down from 3.1 ms to 2.3 ms.
Jonas Dreßler [Mon, 1 Mar 2021 09:21:58 +0000 (10:21 +0100)]
panel: Don't change text color when entering the overview or lockscreen
With the introduction of the transparent panel in the overview, we
started making the panel text/icon color slightly brighter in the
overview and on the lockscreen to ensure best contrast. Now
unfortunately, setting the text color incurred a relayout of the
underlying ClutterText actor (fixed with
https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1750), and
setting the icon color causes the icon texture to get regenerated
(fixed with
https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/932).
Regenerating the icon texture will replace the icon actor, which also
causes a relayout.
This relayout of the panel has been measured to add at least 1
millisecond (the numbers fluctuated a lot) to about 5 ms it takes to
layout the first frame when showing the overview.
Since https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/932 is
unlikely to land this cycle, this commit proposes a different solution:
Simply don't use a different color for text in the overview. To avoid
issues with contrast in the overview, make the default color slightly
brighter and change it from #ccc to #ddd.
Jonas Dreßler [Mon, 1 Mar 2021 09:07:27 +0000 (10:07 +0100)]
panel: Only update appMenu icon when the app actually changed
Right now we always recreate the icon of the appMenu when calling
_sync(). This will relayout the panel everytime we open the overview,
because we call _sync() in that case.
We can easily avoid that by only recreating the icon actor in case the
app that's opened actually changes. This gets us close to doing no more
relayouts of the panel when opening the overview.
Jonas Dreßler [Mon, 1 Mar 2021 09:03:50 +0000 (10:03 +0100)]
panel: Don't completely hide AppMenuButton when invisible
We already set the AppMenuButton to be non-reactive and transparent when
we hide it. Hiding it completely using clutter_actor_hide() will
additionally make it no longer affect layout and thus queue a relayout.
Since we hide the appMenu in the overview and we want to avoid
relayouting the panel when entering and leaving the overview, don't
completely hide the AppMenuButton to avoid queueing this relayout.